https://motioncanvas.online/preview/brutalist-chevron-matrix
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Next-Gen Scroll Mechanics

Experience Beautiful Ambient Depth

This browser window is simulating a production webpage. As you scroll down, the ambient Brutalist Chevron Matrix background dynamically zooms and pulls focus in real-time, creating beautiful, cinematic parallax depth.

Built for Ultra Performance

Modern web layouts require buttery-smooth animations. Our styles run completely on the GPU, avoiding CPU reflow and main-thread layout jank.

Focus Pull Parallax

Scroll depth controls blur intensity and lens scaling simultaneously to guide focus elegantly.

GPU-Accelerated

Uses hardware transforms and native filters, optimized for stable 120fps scrolling.

Highly Customizable

Adjust speed, maximum blur limit, zoom multipliers, and filters in real-time.

© 2026 MOTIONCANVAS. ALL RIGHTS RESERVED.ACTIVE BACKGROUND: BRUTALIST CHEVRON MATRIX

Brutalist Chevron Matrix

🔵 Interactive

A premium, high-performance canvas-rendered matrix of sharp brutalist chevron symbols reacting dynamically with intense spring-physics cursor tracking.

#brutalist#monochrome#chevron#interactive#spring-physics#canvas
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Interactive Settings

Motion PresetsCustom Tuning
Animation Speed1.0x
Blur (Aesthetic diffusion)0px
Layer Opacity100%
Scale Zoom1.0x
Rotation Angle0°
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Quick Copy Actions

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Keyboard Shortcuts

Space Play/Pause
F Fullscreen
R Reset Slider
C Copy Code
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More in Brutalist & Monochrome

Brutalist Chevron Matrix - HTML5 Canvas & JavaScript Brutalist & Monochrome background for React & Tailwind

Integrate the Brutalist Chevron Matrix directly into your website. This asset is rendered using HTML5 Canvas 2D render loop. It is optimized for zero layout-shifts and runs with high-performance hardware-accelerated processing.

Performance Specifications

  • Render Mode: INTERACTIVE (HTML5 Canvas & JavaScript)
  • Fluidity: Locked at 60fps dynamic loop
  • Bundle Footprint: Zero external NPM dependencies
  • SEO Indexing status: 100% Crawlable static semantic HTML

🛠️ Integration Capabilities

Our templates expose inline design tokens like --color-1 and --color-2 for infinite color palettes. This template is designed to fit inside hero elements, full-screen landing pages, and interactive presentation cards.

Technical Code Reference & Syntaxes for Googlebot & Crawlers

The snippets below display the direct, unminified source code utilized for rendering this background.

HTML & Inline CSS Snippet (Vanilla)

<!-- index.html -->
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Brutalist Chevron Matrix</title>
  <style>
    html, body {
      margin: 0;
      padding: 0;
      width: 100%;
      height: 100%;
      overflow: hidden;
      background: #09090b;
    }
    
    .brutalist-chevron-container {
      position: absolute;
      top: 0;
      left: 0;
      width: 100%;
      height: 100%;
      background: #050505;
      overflow: hidden;
    }
    #canvas-brutalist-chevron {
      position: absolute;
      top: 0;
      left: 0;
      width: 100%;
      height: 100%;
      border: none;
      display: block;
    }
  </style>
</head>
<body>

  <div class="brutalist-chevron-container">
    <canvas id="canvas-brutalist-chevron"></canvas>
  </div>
  <script>
  (function() {
    const canvas = document.getElementById('canvas-brutalist-chevron');
    if (!canvas) return;
    const ctx = canvas.getContext('2d');
    if (!ctx) return;
  
    let active = true;
  
    const spacingX = 40;
    const spacingY = 40;
    let cols = 0;
    let rows = 0;
  
    let chevrons = [];
    let targetMouseX = -1000;
    let targetMouseY = -1000;
    let mouseX = -1000;
    let mouseY = -1000;
    let isMouseOnScreen = false;
    let dpr = 1;
    let width = 0;
    let height = 0;
  
    function initGrid() {
      const rect = canvas.parentNode ? canvas.parentNode.getBoundingClientRect() : null;
      width = rect ? rect.width : window.innerWidth;
      height = rect ? rect.height : window.innerHeight;
  
      dpr = window.devicePixelRatio || 1;
      canvas.width = width * dpr;
      canvas.height = height * dpr;
      ctx.scale(dpr, dpr);
  
      cols = Math.ceil(width / spacingX) + 1;
      rows = Math.ceil(height / spacingY) + 1;
  
      const oldChevronsMap = new Map();
      chevrons.forEach(c => {
        const key = Math.round(c.cx / spacingX) + ',' + Math.round(c.cy / spacingY);
        oldChevronsMap.set(key, c);
      });
  
      const newChevrons = [];
      for (let r = 0; r < rows; r++) {
        const cy = (r + 0.5) * spacingY;
        for (let c = 0; c < cols; c++) {
          const cx = (c + 0.5) * spacingX;
          const key = c + ',' + r;
          const existing = oldChevronsMap.get(key);
  
          const restingAngle = (c % 2 === 0) ? Math.PI / 2 : -Math.PI / 2;
  
          newChevrons.push({
            cx: cx,
            cy: cy,
            restingAngle: restingAngle,
            currentAngle: existing ? existing.currentAngle : restingAngle,
            angleVelocity: existing ? existing.angleVelocity : 0,
            colorFactor: existing ? existing.colorFactor : 0,
            colorVelocity: existing ? existing.colorVelocity : 0,
            scaleFactor: existing ? existing.scaleFactor : 1,
            scaleVelocity: existing ? existing.scaleVelocity : 0,
          });
        }
      }
      chevrons = newChevrons;
    }
  
    function handleMouseMove(e) {
      isMouseOnScreen = true;
      const rect = canvas.getBoundingClientRect();
      targetMouseX = e.clientX - rect.left;
      targetMouseY = e.clientY - rect.top;
    }
  
    function handleMouseLeave() {
      isMouseOnScreen = false;
    }
  
    function handleTouchStart(e) {
      isMouseOnScreen = true;
      if (e.touches.length > 0) {
        const rect = canvas.getBoundingClientRect();
        targetMouseX = e.touches[0].clientX - rect.left;
        targetMouseY = e.touches[0].clientY - rect.top;
      }
    }
  
    function handleTouchMove(e) {
      isMouseOnScreen = true;
      if (e.touches.length > 0) {
        const rect = canvas.getBoundingClientRect();
        targetMouseX = e.touches[0].clientX - rect.left;
        targetMouseY = e.touches[0].clientY - rect.top;
      }
    }
  
    function handleTouchEnd() {
      isMouseOnScreen = false;
    }
  
    function handleMessage(e) {
      if (e.data) {
        if (e.data.type === 'mousemove') {
          isMouseOnScreen = true;
          targetMouseX = e.data.x;
          targetMouseY = e.data.y;
        } else if (e.data.type === 'mouseleave') {
          isMouseOnScreen = false;
        }
      }
    }
  
    window.addEventListener('resize', initGrid);
    window.addEventListener('mousemove', handleMouseMove, { passive: true });
    window.addEventListener('mouseleave', handleMouseLeave, { passive: true });
    window.addEventListener('touchstart', handleTouchStart, { passive: true });
    window.addEventListener('touchmove', handleTouchMove, { passive: true });
    window.addEventListener('touchend', handleTouchEnd, { passive: true });
    window.addEventListener('message', handleMessage);
  
    initGrid();
  
    const stiffness = 0.18;
    const damping = 0.76;
  
    function animate() {
      if (!active) return;
      if (!canvas.isConnected) {
        cleanup();
        return;
      }
  
      if (isMouseOnScreen) {
        mouseX += (targetMouseX - mouseX) * 0.15;
        mouseY += (targetMouseY - mouseY) * 0.15;
      } else {
        mouseX += (-1000 - mouseX) * 0.1;
        mouseY += (-1000 - mouseY) * 0.1;
      }
  
      ctx.fillStyle = '#050505';
      ctx.fillRect(0, 0, width, height);
  
      const maxRadius = 150;
      const maxRadiusSq = maxRadius * maxRadius;
      const len = chevrons.length;
  
      for (let i = 0; i < len; i++) {
        const c = chevrons[i];
  
        const dx = mouseX - c.cx;
        const dy = mouseY - c.cy;
        const distSq = dx * dx + dy * dy;
  
        let targetAngle = c.restingAngle;
        let targetColor = 0;
        let targetScale = 1;
  
        if (distSq < maxRadiusSq) {
          const dist = Math.sqrt(distSq);
          const ratio = 1 - dist / maxRadius;
          const angleToMouse = Math.atan2(dy, dx);
          targetAngle = c.restingAngle + (Math.PI / 2) * ratio + angleToMouse * 0.15;
          targetColor = ratio;
          targetScale = 1 + ratio * 0.4;
        }
  
        let angleDiff = targetAngle - c.currentAngle;
        angleDiff = Math.atan2(Math.sin(angleDiff), Math.cos(angleDiff));
        const angleAcc = angleDiff * stiffness;
        c.angleVelocity = (c.angleVelocity + angleAcc) * damping;
        c.currentAngle += c.angleVelocity;
  
        const colorDiff = targetColor - c.colorFactor;
        const colorAcc = colorDiff * stiffness;
        c.colorVelocity = (c.colorVelocity + colorAcc) * damping;
        c.colorFactor += c.colorVelocity;
  
        const scaleDiff = targetScale - c.scaleFactor;
        const scaleAcc = scaleDiff * stiffness;
        c.scaleVelocity = (c.scaleVelocity + scaleAcc) * damping;
        c.scaleFactor += c.scaleVelocity;
  
        ctx.save();
        ctx.translate(c.cx, c.cy);
        ctx.rotate(c.currentAngle);
        ctx.scale(c.scaleFactor, c.scaleFactor);
  
        const greyR = 42, greyG = 46, greyB = 56;
        const whiteR = 255, whiteG = 255, whiteB = 255;
  
        const r = Math.round(greyR + (whiteR - greyR) * c.colorFactor);
        const g = Math.round(greyG + (whiteG - greyG) * c.colorFactor);
        const b = Math.round(greyB + (whiteB - greyB) * c.colorFactor);
        const opacity = 0.2 + c.colorFactor * 0.75;
  
        ctx.strokeStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + opacity + ')';
        ctx.lineWidth = 1.5 + c.colorFactor * 1.5;
        ctx.lineCap = 'square';
        ctx.lineJoin = 'miter';
  
        const size = 10;
        ctx.beginPath();
        ctx.moveTo(-size, -size * 0.4);
        ctx.lineTo(0, size * 0.6);
        ctx.lineTo(size, -size * 0.4);
        ctx.stroke();
  
        ctx.beginPath();
        ctx.moveTo(-size * 0.6, -size * 0.8);
        ctx.lineTo(0, -size * 0.2);
        ctx.lineTo(size * 0.6, -size * 0.8);
        ctx.stroke();
  
        ctx.restore();
      }
  
      requestAnimationFrame(animate);
    }
  
    function cleanup() {
      active = false;
      window.removeEventListener('resize', initGrid);
      window.removeEventListener('mousemove', handleMouseMove);
      window.removeEventListener('mouseleave', handleMouseLeave);
      window.removeEventListener('touchstart', handleTouchStart);
      window.removeEventListener('touchmove', handleTouchMove);
      window.removeEventListener('touchend', handleTouchEnd);
      window.removeEventListener('message', handleMessage);
    }
  
    requestAnimationFrame(animate);
  })();
  </script>

  
  <script>
    // Throttled interactive cursor coordinates mapping
    (function() {
      document.documentElement.style.setProperty('--mouse-x', '0');
      document.documentElement.style.setProperty('--mouse-y', '0');

      let targetX = 0, targetY = 0;
      let currentX = 0, currentY = 0;

      window.addEventListener('mousemove', (e) => {
        targetX = (e.clientX / window.innerWidth) - 0.5;
        targetY = (e.clientY / window.innerHeight) - 0.5;
      });

      window.addEventListener('mouseleave', () => {
        targetX = 0;
        targetY = 0;
      });

      function update() {
        currentX += (targetX - currentX) * 0.08;
        currentY += (targetY - currentY) * 0.08;
        
        document.documentElement.style.setProperty('--mouse-x', currentX.toFixed(4));
        document.documentElement.style.setProperty('--mouse-y', currentY.toFixed(4));
        
        requestAnimationFrame(update);
      }
      requestAnimationFrame(update);
    })();
  </script>
  
</body>
</html>

React Component Wrapper (TSX)

import React, { useEffect, useRef } from 'react';

export default function BrutalistChevronMatrixBackground() {
  const containerRef = useRef<HTMLDivElement>(null);

  useEffect(() => {
    let targetX = 0, targetY = 0;
    let currentX = 0, currentY = 0;
    let frameId: number;

    const handleMouseMove = (e: MouseEvent) => {
      targetX = (e.clientX / window.innerWidth) - 0.5;
      targetY = (e.clientY / window.innerHeight) - 0.5;
    };

    const handleMouseLeave = () => {
      targetX = 0;
      targetY = 0;
    };

    window.addEventListener('mousemove', handleMouseMove);
    window.addEventListener('mouseleave', handleMouseLeave);

    const updateCoordinates = () => {
      currentX += (targetX - currentX) * 0.08;
      currentY += (targetY - currentY) * 0.08;

      if (containerRef.current) {
        containerRef.current.style.setProperty('--mouse-x', currentX.toFixed(4));
        containerRef.current.style.setProperty('--mouse-y', currentY.toFixed(4));
      }
      frameId = requestAnimationFrame(updateCoordinates);
    };
    
    frameId = requestAnimationFrame(updateCoordinates);

    return () => {
      window.removeEventListener('mousemove', handleMouseMove);
      window.removeEventListener('mouseleave', handleMouseLeave);
      cancelAnimationFrame(frameId);
    };
  }, []);

  return (
    <div 
      ref={containerRef} 
      style={{ width: '100%', height: '100%', position: 'relative', overflow: 'hidden' }}
    >
      <style dangerouslySetInnerHTML={{ __html: `
        .brutalist-chevron-container {
          position: absolute;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          background: #050505;
          overflow: hidden;
        }
        #canvas-brutalist-chevron {
          position: absolute;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          border: none;
          display: block;
        }
      ` }} />
      
      {/* HTML Structure */}
      <div 
        style={{ width: '100%', height: '100%' }}
        dangerouslySetInnerHTML={{ __html: `
          <div class="brutalist-chevron-container">
            <canvas id="canvas-brutalist-chevron"></canvas>
          </div>
          <script>
          (function() {
            const canvas = document.getElementById('canvas-brutalist-chevron');
            if (!canvas) return;
            const ctx = canvas.getContext('2d');
            if (!ctx) return;
          
            let active = true;
          
            const spacingX = 40;
            const spacingY = 40;
            let cols = 0;
            let rows = 0;
          
            let chevrons = [];
            let targetMouseX = -1000;
            let targetMouseY = -1000;
            let mouseX = -1000;
            let mouseY = -1000;
            let isMouseOnScreen = false;
            let dpr = 1;
            let width = 0;
            let height = 0;
          
            function initGrid() {
              const rect = canvas.parentNode ? canvas.parentNode.getBoundingClientRect() : null;
              width = rect ? rect.width : window.innerWidth;
              height = rect ? rect.height : window.innerHeight;
          
              dpr = window.devicePixelRatio || 1;
              canvas.width = width * dpr;
              canvas.height = height * dpr;
              ctx.scale(dpr, dpr);
          
              cols = Math.ceil(width / spacingX) + 1;
              rows = Math.ceil(height / spacingY) + 1;
          
              const oldChevronsMap = new Map();
              chevrons.forEach(c => {
                const key = Math.round(c.cx / spacingX) + ',' + Math.round(c.cy / spacingY);
                oldChevronsMap.set(key, c);
              });
          
              const newChevrons = [];
              for (let r = 0; r < rows; r++) {
                const cy = (r + 0.5) * spacingY;
                for (let c = 0; c < cols; c++) {
                  const cx = (c + 0.5) * spacingX;
                  const key = c + ',' + r;
                  const existing = oldChevronsMap.get(key);
          
                  const restingAngle = (c % 2 === 0) ? Math.PI / 2 : -Math.PI / 2;
          
                  newChevrons.push({
                    cx: cx,
                    cy: cy,
                    restingAngle: restingAngle,
                    currentAngle: existing ? existing.currentAngle : restingAngle,
                    angleVelocity: existing ? existing.angleVelocity : 0,
                    colorFactor: existing ? existing.colorFactor : 0,
                    colorVelocity: existing ? existing.colorVelocity : 0,
                    scaleFactor: existing ? existing.scaleFactor : 1,
                    scaleVelocity: existing ? existing.scaleVelocity : 0,
                  });
                }
              }
              chevrons = newChevrons;
            }
          
            function handleMouseMove(e) {
              isMouseOnScreen = true;
              const rect = canvas.getBoundingClientRect();
              targetMouseX = e.clientX - rect.left;
              targetMouseY = e.clientY - rect.top;
            }
          
            function handleMouseLeave() {
              isMouseOnScreen = false;
            }
          
            function handleTouchStart(e) {
              isMouseOnScreen = true;
              if (e.touches.length > 0) {
                const rect = canvas.getBoundingClientRect();
                targetMouseX = e.touches[0].clientX - rect.left;
                targetMouseY = e.touches[0].clientY - rect.top;
              }
            }
          
            function handleTouchMove(e) {
              isMouseOnScreen = true;
              if (e.touches.length > 0) {
                const rect = canvas.getBoundingClientRect();
                targetMouseX = e.touches[0].clientX - rect.left;
                targetMouseY = e.touches[0].clientY - rect.top;
              }
            }
          
            function handleTouchEnd() {
              isMouseOnScreen = false;
            }
          
            function handleMessage(e) {
              if (e.data) {
                if (e.data.type === 'mousemove') {
                  isMouseOnScreen = true;
                  targetMouseX = e.data.x;
                  targetMouseY = e.data.y;
                } else if (e.data.type === 'mouseleave') {
                  isMouseOnScreen = false;
                }
              }
            }
          
            window.addEventListener('resize', initGrid);
            window.addEventListener('mousemove', handleMouseMove, { passive: true });
            window.addEventListener('mouseleave', handleMouseLeave, { passive: true });
            window.addEventListener('touchstart', handleTouchStart, { passive: true });
            window.addEventListener('touchmove', handleTouchMove, { passive: true });
            window.addEventListener('touchend', handleTouchEnd, { passive: true });
            window.addEventListener('message', handleMessage);
          
            initGrid();
          
            const stiffness = 0.18;
            const damping = 0.76;
          
            function animate() {
              if (!active) return;
              if (!canvas.isConnected) {
                cleanup();
                return;
              }
          
              if (isMouseOnScreen) {
                mouseX += (targetMouseX - mouseX) * 0.15;
                mouseY += (targetMouseY - mouseY) * 0.15;
              } else {
                mouseX += (-1000 - mouseX) * 0.1;
                mouseY += (-1000 - mouseY) * 0.1;
              }
          
              ctx.fillStyle = '#050505';
              ctx.fillRect(0, 0, width, height);
          
              const maxRadius = 150;
              const maxRadiusSq = maxRadius * maxRadius;
              const len = chevrons.length;
          
              for (let i = 0; i < len; i++) {
                const c = chevrons[i];
          
                const dx = mouseX - c.cx;
                const dy = mouseY - c.cy;
                const distSq = dx * dx + dy * dy;
          
                let targetAngle = c.restingAngle;
                let targetColor = 0;
                let targetScale = 1;
          
                if (distSq < maxRadiusSq) {
                  const dist = Math.sqrt(distSq);
                  const ratio = 1 - dist / maxRadius;
                  const angleToMouse = Math.atan2(dy, dx);
                  targetAngle = c.restingAngle + (Math.PI / 2) * ratio + angleToMouse * 0.15;
                  targetColor = ratio;
                  targetScale = 1 + ratio * 0.4;
                }
          
                let angleDiff = targetAngle - c.currentAngle;
                angleDiff = Math.atan2(Math.sin(angleDiff), Math.cos(angleDiff));
                const angleAcc = angleDiff * stiffness;
                c.angleVelocity = (c.angleVelocity + angleAcc) * damping;
                c.currentAngle += c.angleVelocity;
          
                const colorDiff = targetColor - c.colorFactor;
                const colorAcc = colorDiff * stiffness;
                c.colorVelocity = (c.colorVelocity + colorAcc) * damping;
                c.colorFactor += c.colorVelocity;
          
                const scaleDiff = targetScale - c.scaleFactor;
                const scaleAcc = scaleDiff * stiffness;
                c.scaleVelocity = (c.scaleVelocity + scaleAcc) * damping;
                c.scaleFactor += c.scaleVelocity;
          
                ctx.save();
                ctx.translate(c.cx, c.cy);
                ctx.rotate(c.currentAngle);
                ctx.scale(c.scaleFactor, c.scaleFactor);
          
                const greyR = 42, greyG = 46, greyB = 56;
                const whiteR = 255, whiteG = 255, whiteB = 255;
          
                const r = Math.round(greyR + (whiteR - greyR) * c.colorFactor);
                const g = Math.round(greyG + (whiteG - greyG) * c.colorFactor);
                const b = Math.round(greyB + (whiteB - greyB) * c.colorFactor);
                const opacity = 0.2 + c.colorFactor * 0.75;
          
                ctx.strokeStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + opacity + ')';
                ctx.lineWidth = 1.5 + c.colorFactor * 1.5;
                ctx.lineCap = 'square';
                ctx.lineJoin = 'miter';
          
                const size = 10;
                ctx.beginPath();
                ctx.moveTo(-size, -size * 0.4);
                ctx.lineTo(0, size * 0.6);
                ctx.lineTo(size, -size * 0.4);
                ctx.stroke();
          
                ctx.beginPath();
                ctx.moveTo(-size * 0.6, -size * 0.8);
                ctx.lineTo(0, -size * 0.2);
                ctx.lineTo(size * 0.6, -size * 0.8);
                ctx.stroke();
          
                ctx.restore();
              }
          
              requestAnimationFrame(animate);
            }
          
            function cleanup() {
              active = false;
              window.removeEventListener('resize', initGrid);
              window.removeEventListener('mousemove', handleMouseMove);
              window.removeEventListener('mouseleave', handleMouseLeave);
              window.removeEventListener('touchstart', handleTouchStart);
              window.removeEventListener('touchmove', handleTouchMove);
              window.removeEventListener('touchend', handleTouchEnd);
              window.removeEventListener('message', handleMessage);
            }
          
            requestAnimationFrame(animate);
          })();
          </script>
        ` }}
      />
    </div>
  );
}

Next.js App Router Component (use client)

'use client';

import React, { useEffect, useRef } from 'react';

export default function BrutalistChevronMatrixBackground() {
  const containerRef = useRef<HTMLDivElement>(null);

  useEffect(() => {
    let targetX = 0, targetY = 0;
    let currentX = 0, currentY = 0;
    let frameId: number;

    const handleMouseMove = (e: MouseEvent) => {
      targetX = (e.clientX / window.innerWidth) - 0.5;
      targetY = (e.clientY / window.innerHeight) - 0.5;
    };

    const handleMouseLeave = () => {
      targetX = 0;
      targetY = 0;
    };

    window.addEventListener('mousemove', handleMouseMove);
    window.addEventListener('mouseleave', handleMouseLeave);

    const updateCoordinates = () => {
      currentX += (targetX - currentX) * 0.08;
      currentY += (targetY - currentY) * 0.08;

      if (containerRef.current) {
        containerRef.current.style.setProperty('--mouse-x', currentX.toFixed(4));
        containerRef.current.style.setProperty('--mouse-y', currentY.toFixed(4));
      }
      frameId = requestAnimationFrame(updateCoordinates);
    };
    
    frameId = requestAnimationFrame(updateCoordinates);

    return () => {
      window.removeEventListener('mousemove', handleMouseMove);
      window.removeEventListener('mouseleave', handleMouseLeave);
      cancelAnimationFrame(frameId);
    };
  }, []);

  return (
    <div 
      ref={containerRef} 
      className="w-full h-full relative overflow-hidden"
    >
      <style dangerouslySetInnerHTML={{ __html: `
        .brutalist-chevron-container {
          position: absolute;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          background: #050505;
          overflow: hidden;
        }
        #canvas-brutalist-chevron {
          position: absolute;
          top: 0;
          left: 0;
          width: 100%;
          height: 100%;
          border: none;
          display: block;
        }
      ` }} />
      
      {/* HTML Structure */}
      <div 
        className="w-full h-full"
        dangerouslySetInnerHTML={{ __html: `
          <div class="brutalist-chevron-container">
            <canvas id="canvas-brutalist-chevron"></canvas>
          </div>
          <script>
          (function() {
            const canvas = document.getElementById('canvas-brutalist-chevron');
            if (!canvas) return;
            const ctx = canvas.getContext('2d');
            if (!ctx) return;
          
            let active = true;
          
            const spacingX = 40;
            const spacingY = 40;
            let cols = 0;
            let rows = 0;
          
            let chevrons = [];
            let targetMouseX = -1000;
            let targetMouseY = -1000;
            let mouseX = -1000;
            let mouseY = -1000;
            let isMouseOnScreen = false;
            let dpr = 1;
            let width = 0;
            let height = 0;
          
            function initGrid() {
              const rect = canvas.parentNode ? canvas.parentNode.getBoundingClientRect() : null;
              width = rect ? rect.width : window.innerWidth;
              height = rect ? rect.height : window.innerHeight;
          
              dpr = window.devicePixelRatio || 1;
              canvas.width = width * dpr;
              canvas.height = height * dpr;
              ctx.scale(dpr, dpr);
          
              cols = Math.ceil(width / spacingX) + 1;
              rows = Math.ceil(height / spacingY) + 1;
          
              const oldChevronsMap = new Map();
              chevrons.forEach(c => {
                const key = Math.round(c.cx / spacingX) + ',' + Math.round(c.cy / spacingY);
                oldChevronsMap.set(key, c);
              });
          
              const newChevrons = [];
              for (let r = 0; r < rows; r++) {
                const cy = (r + 0.5) * spacingY;
                for (let c = 0; c < cols; c++) {
                  const cx = (c + 0.5) * spacingX;
                  const key = c + ',' + r;
                  const existing = oldChevronsMap.get(key);
          
                  const restingAngle = (c % 2 === 0) ? Math.PI / 2 : -Math.PI / 2;
          
                  newChevrons.push({
                    cx: cx,
                    cy: cy,
                    restingAngle: restingAngle,
                    currentAngle: existing ? existing.currentAngle : restingAngle,
                    angleVelocity: existing ? existing.angleVelocity : 0,
                    colorFactor: existing ? existing.colorFactor : 0,
                    colorVelocity: existing ? existing.colorVelocity : 0,
                    scaleFactor: existing ? existing.scaleFactor : 1,
                    scaleVelocity: existing ? existing.scaleVelocity : 0,
                  });
                }
              }
              chevrons = newChevrons;
            }
          
            function handleMouseMove(e) {
              isMouseOnScreen = true;
              const rect = canvas.getBoundingClientRect();
              targetMouseX = e.clientX - rect.left;
              targetMouseY = e.clientY - rect.top;
            }
          
            function handleMouseLeave() {
              isMouseOnScreen = false;
            }
          
            function handleTouchStart(e) {
              isMouseOnScreen = true;
              if (e.touches.length > 0) {
                const rect = canvas.getBoundingClientRect();
                targetMouseX = e.touches[0].clientX - rect.left;
                targetMouseY = e.touches[0].clientY - rect.top;
              }
            }
          
            function handleTouchMove(e) {
              isMouseOnScreen = true;
              if (e.touches.length > 0) {
                const rect = canvas.getBoundingClientRect();
                targetMouseX = e.touches[0].clientX - rect.left;
                targetMouseY = e.touches[0].clientY - rect.top;
              }
            }
          
            function handleTouchEnd() {
              isMouseOnScreen = false;
            }
          
            function handleMessage(e) {
              if (e.data) {
                if (e.data.type === 'mousemove') {
                  isMouseOnScreen = true;
                  targetMouseX = e.data.x;
                  targetMouseY = e.data.y;
                } else if (e.data.type === 'mouseleave') {
                  isMouseOnScreen = false;
                }
              }
            }
          
            window.addEventListener('resize', initGrid);
            window.addEventListener('mousemove', handleMouseMove, { passive: true });
            window.addEventListener('mouseleave', handleMouseLeave, { passive: true });
            window.addEventListener('touchstart', handleTouchStart, { passive: true });
            window.addEventListener('touchmove', handleTouchMove, { passive: true });
            window.addEventListener('touchend', handleTouchEnd, { passive: true });
            window.addEventListener('message', handleMessage);
          
            initGrid();
          
            const stiffness = 0.18;
            const damping = 0.76;
          
            function animate() {
              if (!active) return;
              if (!canvas.isConnected) {
                cleanup();
                return;
              }
          
              if (isMouseOnScreen) {
                mouseX += (targetMouseX - mouseX) * 0.15;
                mouseY += (targetMouseY - mouseY) * 0.15;
              } else {
                mouseX += (-1000 - mouseX) * 0.1;
                mouseY += (-1000 - mouseY) * 0.1;
              }
          
              ctx.fillStyle = '#050505';
              ctx.fillRect(0, 0, width, height);
          
              const maxRadius = 150;
              const maxRadiusSq = maxRadius * maxRadius;
              const len = chevrons.length;
          
              for (let i = 0; i < len; i++) {
                const c = chevrons[i];
          
                const dx = mouseX - c.cx;
                const dy = mouseY - c.cy;
                const distSq = dx * dx + dy * dy;
          
                let targetAngle = c.restingAngle;
                let targetColor = 0;
                let targetScale = 1;
          
                if (distSq < maxRadiusSq) {
                  const dist = Math.sqrt(distSq);
                  const ratio = 1 - dist / maxRadius;
                  const angleToMouse = Math.atan2(dy, dx);
                  targetAngle = c.restingAngle + (Math.PI / 2) * ratio + angleToMouse * 0.15;
                  targetColor = ratio;
                  targetScale = 1 + ratio * 0.4;
                }
          
                let angleDiff = targetAngle - c.currentAngle;
                angleDiff = Math.atan2(Math.sin(angleDiff), Math.cos(angleDiff));
                const angleAcc = angleDiff * stiffness;
                c.angleVelocity = (c.angleVelocity + angleAcc) * damping;
                c.currentAngle += c.angleVelocity;
          
                const colorDiff = targetColor - c.colorFactor;
                const colorAcc = colorDiff * stiffness;
                c.colorVelocity = (c.colorVelocity + colorAcc) * damping;
                c.colorFactor += c.colorVelocity;
          
                const scaleDiff = targetScale - c.scaleFactor;
                const scaleAcc = scaleDiff * stiffness;
                c.scaleVelocity = (c.scaleVelocity + scaleAcc) * damping;
                c.scaleFactor += c.scaleVelocity;
          
                ctx.save();
                ctx.translate(c.cx, c.cy);
                ctx.rotate(c.currentAngle);
                ctx.scale(c.scaleFactor, c.scaleFactor);
          
                const greyR = 42, greyG = 46, greyB = 56;
                const whiteR = 255, whiteG = 255, whiteB = 255;
          
                const r = Math.round(greyR + (whiteR - greyR) * c.colorFactor);
                const g = Math.round(greyG + (whiteG - greyG) * c.colorFactor);
                const b = Math.round(greyB + (whiteB - greyB) * c.colorFactor);
                const opacity = 0.2 + c.colorFactor * 0.75;
          
                ctx.strokeStyle = 'rgba(' + r + ',' + g + ',' + b + ',' + opacity + ')';
                ctx.lineWidth = 1.5 + c.colorFactor * 1.5;
                ctx.lineCap = 'square';
                ctx.lineJoin = 'miter';
          
                const size = 10;
                ctx.beginPath();
                ctx.moveTo(-size, -size * 0.4);
                ctx.lineTo(0, size * 0.6);
                ctx.lineTo(size, -size * 0.4);
                ctx.stroke();
          
                ctx.beginPath();
                ctx.moveTo(-size * 0.6, -size * 0.8);
                ctx.lineTo(0, -size * 0.2);
                ctx.lineTo(size * 0.6, -size * 0.8);
                ctx.stroke();
          
                ctx.restore();
              }
          
              requestAnimationFrame(animate);
            }
          
            function cleanup() {
              active = false;
              window.removeEventListener('resize', initGrid);
              window.removeEventListener('mousemove', handleMouseMove);
              window.removeEventListener('mouseleave', handleMouseLeave);
              window.removeEventListener('touchstart', handleTouchStart);
              window.removeEventListener('touchmove', handleTouchMove);
              window.removeEventListener('touchend', handleTouchEnd);
              window.removeEventListener('message', handleMessage);
            }
          
            requestAnimationFrame(animate);
          })();
          </script>
        ` }}
      />
    </div>
  );
}

Raw CSS Stylesheet Snippet

.brutalist-chevron-container {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  background: #050505;
  overflow: hidden;
}
#canvas-brutalist-chevron {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  border: none;
  display: block;
}